Anastasia Salter

Anastasia Salter

Biography

Anastasia Salter is an Associate Professor of English at the University of Central Florida, and the Director of Graduate Programs and the PhD in Texts & Technology for the College of Arts and Humanities. Dr. Salter is the author of A Portrait of the Auteur as Fanboy (University of Mississippi Press, with Mel Stanfill, forthcoming October 2020), Adventure Games: Playing the Outsider (Bloomsbury, with Aaron Reed and John Murray, 2020), Toxic Geek Masculinity in Media (Palgrave Macmillan 2017, coauthored with Bridget Blodgett), Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017), What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014), and Flash: Building the Interactive Web (MIT Press, 2014, coauthored with John Murray).

Recent collaborations include chairing the Electronic Literature Organization Conference and Media Arts Festival virtually in 2020; serving on the editorial team of the Electronic Literature Collection Volume 3 (2016), a curated international collection of electronic literature; and co-editing the “Comics as Scholarship” experimental issue for Digital Humanities Quarterly (2015). Dr. Salter’s work has appeared in the Journal of Broadcasting & Electronic Media, The Journal of Popular Culture, Electronic Book Review, Porn Studies, Transformative Works and Cultures, and several other venues, and Dr. Salter is currently a member of the board of directors of the Electronic Literature Organization and the HASTAC Steering Committee, and previously served on the board and as president of the North American Simulation and Gaming Association.

Research Interests

  • electronic literature
  • adventure games
  • platform studies
  • digital humanities
  • children's literature
  • comic books
  • media studies
  • digital culture
  • geek identity

Selected Publications

Books

  • Forthcoming Johnson, Emily, and Anastasia Salter. Playful Pedagogy in the Pandemic: Pivoting to Games-Based Learning. Routledge, 2022. 
  • Salter, A; Moulthrop, S. (2021). Twining: Critical and Creative Approaches to Hypertext Narratives. Amherst College Press. https://doi.org/10.3998/mpub.12255695. (Open Access; Peer reviewed)

  • Salter, A. Stanfill, M. (October 2020). A Portrait of the Auteur as Fanboy: Gendered Authorship in Transmedia Franchises. University of Mississippi Press.

  • Reed, A; Murray, J; Salter, A. (February 2020). Adventure Games: Playing the Outsider. Bloomsbury Press: New York. 
  • Salter, A., & Blodgett, B. (2017). Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing. Palgrave Macmillan.
  • Salter, A. (2017). Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects. Bloomsbury Academic Press.

  • Salter, A. (November 2014). What is Your Quest? From Adventure Games to Interactive Books. University of Iowa Press. 

  • Salter, A. and Murray, J. (September 2014). Flash: Building the Interactive Web. Platform Studies Series, MIT Press.

Edited Collections

  • Boluk, S.; Flores, L.; Garbe, J.; Salter, A. (2016). The Electronic Literature Collection Volume 3. The Electronic Literature Organization. (Collection features over 100 works of electronic literature from around the world, editors listed alphabetically.)

Articles/Essays

Book Sections/Chapters

  • Forthcoming Salter, Anastasia. “Afterword: Confessions of a Game Scholar in an English Department.” Teaching Games and Game Studies in the Literature Classroom, edited by Tison Pugh and Lynn Ramey. Bloomsbury Press, 2022. 
  • Forthcoming Moreshead, Abigail, and Anastasia Salter. “Digital Humanities and/as Media Studies.” The Bloomsbury Handbook to the Digital Humanities, edited by James O’Sullivan. Bloomsbury Press, 2022. 
  • Stanfill, Mel, and Anastasia Salter. “Avatar Bodies that Matter: The Work of ‘Realism’ in Gendered Representation.” EA Sports FIFA: Feeling the Game, edited by Raiford Guins, Henry Lowood, and Carlin Wing. Bloomsbury Press, 2022.
  • Salter, Anastasia, and Mark Kretzschmar. “Elder Scrolls II: Daggerfall.” Fifty Key Video Games, edited by Bernard Perron, Kelly Boudreau, Mark JP Wolf and Dominic Arsenault. Routledge Press.
  • Salter, A. (2021). “Theory & Practice of Interactive Storytelling (DIG 6551).” In Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (Eds.) Teaching the Game: A collection of syllabi for game design, development, and implementation (Vols. 1-2).  (pp. 370-384). Pittsburgh, PA: ETC Press.

  • Salter, Anastasia. "Maker Generation? The Uncertain Future of Students as Interactive Storytellers." The Community and the Algorithm: A Digital Interactive Poetics, edited by Andrew Klobucar. Vernon Press, 2021, pp. 73-86.

  • Salter, A.; Blodgett, B. (2021). "Training Designer Two: Ideological Conflicts in Feminist Games + Digital Humanities." In D. Kim & A. Koh (Eds), Alternative Histories of the Digital Humanities (pp. 271-296). Punctum Books.
  • Salter, A.; Blodgett, B. (2021). Fanfiction, Transformative Works, and Feminist Resistance in Digital Culture. In J. Lutes & J. Travis (Eds.), Gender in American Literature and Culture, Cambridge Themes in American Literature and Culture (pp. 271–285). Cambridge: Cambridge University Press. 
  • Salter, A.; Murray, J. (2021). “E-Lit after Flash: The Rise (and Fall) of a ‘Universal’ Language.” Electronic Literature as Digital Humanities. Edited by Dene Grigar and James O’Sullivan. Bloomsbury Press. 
  • Salter, A. (2020). “Virtual Farmer, Real Activist? Cory Doctorow and Jen Wang’s In Real Life.” EcoComix: Essays on the Environment in Comics and Graphic Novels. Edited by Sidney Dobrin. McFarland Press.

  • Salter, A. (2020). "Gendered Authorship in War Gaming: Whose Fantasy is it Anyways?" Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games. Edited by Saklofske, J., Arbuckle, A., & Bath, J. (Eds.). Routledge.
  • Blodgett, B.; Salter, A. (2019). “What Was Missing: Children’s Queerbaiting and Homoromantic Exclusion in Adventure Time and Steven Universe.” Queerbaiting and Fandom: Teasing Fandom Fans Through Homoerotic Possibilities. Edited by Joseph Brennan. The University of Iowa Press.
  • Salter, A. (2019). “Collaborative Voices: Kate Pullinger’s Digital Authorial Voice.” The Digital Imaginary. Edited by Roderick Coover. Bloomsbury Press.
  • Salter, A. (2019). “Dead Girl with the Dungeons and Dragons Tattoo: Supernatural and the Disposable Other.” Death in Supernatural: Critical Essays. Edited by Amanda Taylor and Susan Nylander. McFarland Press. (Peer reviewed)
  • Salter, A. (2019). “King’s Quest: Narrative” Invited chapter for How to Play Video Games. Edited by Matt Payne and Nina Huntemann, under contract with New York University Press. Page 29-35.
  • Forthcoming Salter, A. and Blodgett B. (2019). “Playing the Humanities: Feminist Game Studies and Public Discourse.” Bodies of Information: Intersectional Feminism and Digital Humanities. Edited by Elizabeth Losh and Jacqueline Wernimont. University of Minnesota Press. 
  • Blodgett, B. and Salter, A. (2018). “The Doctors Who Waited: The Lonely Woman Scientist Trope in Geek TV.” Women in STEM on Television. Edited by Ashley Carlson. McFarland Press.
  • Salter, A. (2018). “Building Interactive Stories.” In The Routledge Companion to Media Studies and Digital Humanities. Edited by Jentery Sayers. Routledge Press. 
  • Salter, A. (2016). “Comics and Art.” In The Routledge Companion to Comics. Edited by Frank Bramlett, Roy Cook, and Aaron Meskin. Routledge Press, June.
  • Salter, A. (2016). “Educational Games.” In Debugging Game History: A Critical Lexicon.  Edited by Raiford Guins and Henry Lowood. MIT Press.
  • Salter, A. (2014). “Writing Under Constraint” and “Mobile Entertainment.” In The Johns Hopkins Guide to Digital Humanities. Co-editors: Lori Emerson, Marie-Laure Ryan, Benjamin Robertson. Johns Hopkins University Press.

  • Salter, A. (2013). “Hacking the Dissertation.” In Hacking the Academy, edited by D. Cohen and T. Scheinfeldt. University of Michigan Press.

  • Salter, A. (2011). “Closed Minds: Tamora Pierce’s Teenagers and the Problem of Desire.” Supernatural Youth. Ed. J. Battis. Lexington Press.

Creative Publications

  • Salter, A. (2019). "Being Mii." Hyperrhiz: New Media Cultures 21. Special Issue: Buzzademia: Scholarship in the Internet Vernacular. Ed. A. Cong-Huyen; K. Knight; M. Marino. <http://hyperrhiz.io/hyperrhiz21/>.
  • Salter, A.; Murray, J. (2019) "Blocked In." Hyperrhiz: New Media Cultures 21. Special Issue: Buzzademia: Scholarship in the Internet Vernacular. Ed. A. Cong-Huyen; K. Knight; M. Marino. <http://hyperrhiz.io/hyperrhiz21/>.
  • Burelle, M.; Kocurek, C.; Perez, A.; Reilly, M.; Salter, A.; Smith, G.; Vadakumchery, T. (2018). “The Spider’s Web: Alternate Reality Game” Ada: A Journal of Gender, New Media, and Technology, Issue 13. (Peer-reviewed). <https://adanewmedia.org/2018/05/issue13-kuchera/>
  • Salter, A.; Blodgett, B. (2017). “Alt-Right: Ctrl+A; Del.” Journal of Persona Studies 3.1. (Peer Reviewed) < https://ojs.deakin.edu.au/index.php/ps/article/view/656

Conference Papers/Presentations

Awards

Reed, A.; Murray, J.; Salter, A. (2020). Honorable Mention for the N. Katherine Hayles Award for Criticism of Electronic Literature for Adventure Games: Playing the Outsider, Electronic Literature Organization.

Salter, A. (2020) UCF Research Incentive Award Recipient.

Salter, A.; Stanfill, M. (2019) Board of Trustees Faculty Recognition.

Salter, A.; Stanfill, M.; Sullivan, A. (2019). Best Paper Award, Foundations of Digital Games for “But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games.”

Salter, A. (2019). UCF Women’s History Month honoree, University of Central Florida.

Salter, A. (2017). UCF Luminary Award. University of Central Florida.

Salter, A.; Blodgett, B. (2017). Honorable Mention Paper Award, Foundation of Digital Games for “This is Fine: #ResistJam and the 2016 Election in Gaming.”

Salter, A. (2017). Shortlisted for the N. Katherine Hayles Award for Criticism of Electronic Literature for “Alice in Dataland.” Electronic Literature Organization.

Whitson, R.; Salter, A.; et al. (2016).Comics as Scholarship special issue of Digital Humanities Quarterly: Best Online Comic Studies Scholarship award, administered by A. David Lewis, Massachusetts Independent Comics Expo.

Salter, A. (2016). Featured paper, Electronic Literature Organization Conference. One of two juried selected papers.

Salter, A. (2015). Research Fellowship, Strong National Museum of Play. “Life and work of video game designer Jane Jensen.” July.

Blodgett, B.; Salter, A.(2014). Exemplary Paper Award, Foundations of Digital Games for “#1ReasonWhy: Game Communities and the Invisible Woman.”

Salter, A. (2012). Rising Star Award for best presentation by early career / newcomer for “Building a Better Reality, Together: Alternate Reality Games as Shared Worlds.” North American Simulation and Gaming Association Conference, Columbus, OH, November 7-10.

Activities

2020. Track Chair. Interactive Narrative Theory Track, International Conference on Interactive Digital Storytelling 2020, Bournemouth, UK.

2019 to 2020. Co-Chair. ACM Hypertext and Social Media Conference 2020, Orlando, FL. (Moved online due to COVID-19).

2019 to 2020. Co-Chair. NEH Understanding Digital Culture Institute 2020, Orlando, FL. (Moved online due to COVID-19).

2019 to 2022. Co-Chair. Console-ing Passions Conference 2022, Orlando, FL. (Postponed due to COVID-19).

2019 to 2020. Chair. Electronic Literature Organization Conference and Media Arts Festival, Orlando, FL. (Moved online due to COVID-19).

2018 to present. Steering Committee. HASTAC (Humanities, Arts, Science, and Technology Alliance and Collaboratory).

2018 to present. Education Committee, Interactive Fiction Technology Foundation.

2016 to present. Board of Directors, Electronic Literature Organization. Treasurer, 2018 to present.

2016 to 2019. Committee, Modern Language Association Committee on the Status of Women in the Profession. Co-Chair, 2017 to 2019.

2016 to 2017. Chair Coordinator and Artistic Committee, Electronic Literature Organization Conference 2017.

2015 to 2016. Co-Program Chair. IEEE International Conference on Serious Games and Applications for Health (SeGAH).

2014 to 2015. Board Member, North American Simulation and Gaming Association.

2014 to 2018. THATCamp Coordinating Council, elected member.

2014. Conference Chair, THATCamp Games: NASAGA Edition unconference.

2013 to 2014. Chair of the Board and Conference Chair, North American Simulation and Gaming Association.

2012 to 2013. Board, North American Simulation and Gaming Association.

2012. Co-Chair (w/ A. Visconti), THATCamp Games unconference

Courses

Course Number Course Title Mode Date and Time Syllabus
19411 LIT3313H Honors Science Fiction Lit Face to Face (P) Tu,Th 12:00 PM - 01:15 PM Unavailable
No Description Available
Course Number Course Title Mode Date and Time Syllabus
81009 ENG6800 Intro to Texts & Technology Mixed-Mode/Reduce Seat-Time(M) M 06:00 PM - 07:50 PM Unavailable
Syllabus available online at: https://amsucf.github.io/IntroTandT/syllabus
81800 ENG6819 Critical Making for Humanist Web-Based (W) Unavailable
Syllabus available online at: https://amsucf.github.io/Critical-Making-Syllabus/syllabus
Course Number Course Title Mode Session Date and Time Syllabus
51539 LIT6216 Issues in Literary Study Web-Based (W) C Unavailable
Electronic Literature

In this seminar, we will explore contemporary forms of electronic literature, which broadly encompasses many genres of literary fiction and poetry created using the affordances of the computer and networked media. Working from the prehistory of Oulipian constrained writing through to early hypertext experiments of Shelley Jackson to contemporary interactive fiction Kentucky Route Zero, we will develop an understanding of both the history and current trends in born-digital literary experimentation and practice. Through the lens of these digital texts, we will explore the potential for reimagining the "book" through new interfaces, interactions, and technologies. While we will engage in literary readings of code and design choices in interactive and procedural work, no knowledge of code is necessary.

Genres of study include:
  • Hypertext Fiction
  • Electronic Poetry
  • Interactive Fiction
  • Generative Works and Bots
  • Literary Games
  • Installations and Kinetic Text
  • Augmented and Virtual Reality
While students are welcome to purchase the individual books, all course texts will be available for free through e-library reserves at UCF or as open access texts. Assignments include weekly discussions; close readings; code and design critique; and an iterative conference-length research paper.

Course Number Course Title Mode Date and Time Syllabus
19545 ENG3817 Digital Archives Web-Based (W) Unavailable
In this course we’ll take a hands-on approach to digital archives across a range of “texts,” from digitally-preserved manuscripts to born-digital interactive texts. Throughout, we’ll combine theory and practice, using digital open-source tools for the preservation and curation of text and metadata. We’ll explore the challenges and opportunities that come with emerging platforms, and uncover the vanishing histories of textual forms in the face of changing standards. Our inspiration will include both “official” archives and fan archives, or what Gail de Kosnik terms “rogue archives,” which offer important models for shaping our digital cultural memory -- from the Internet Archive and the Wayback Machine to the fanfiction hub of Archive of Our Own. Coursework will consist of ongoing discussions and iterative projects building technical and procedural literacy through web technologies and information visualization.
20591 ENG6826 Professionalization in T&T Web-Based (W) Unavailable
No Description Available
Course Number Course Title Mode Date and Time Syllabus
81170 DIG6836 Design & Development for T&T Mixed-Mode/Reduce Seat-Time(M) M 06:00 PM - 07:50 PM Unavailable
No Description Available
93727 ENG6819 Critical Making for Humanist Web-Based (W) Unavailable
No Description Available
Course Number Course Title Mode Session Date and Time Syllabus
61844 LIT6216 Issues in Literary Study Web-Based (W) C Unavailable

 

Comics and Image-text

 

In this seminar, we will explore the contemporary comic, considering literary and cultural works across a range of platforms and markets. As we survey works by influential artists and authors including Ta-Nehisi Coates, Gilbert Hernandez, Jason, Nnedi Okorafor, Noelle Stevenson, and Gene Luen Yang, we will consider the influence of changing technologies and distribution mechanisms on our understanding of "comics" and image-text more broadly. Works under examination include:

  • Newspaper one-panel and "daily" strips
  • Experimental graphic novels
  • Comic as memoir / Autobiographical comics
  • Literary influences on mainstream superhero comics
  • Representation and cultural reception of comics
  • Experimental webcomics and zines
  • Motion comics and interactive work

While students are welcome to purchase the individual books, all course texts will be available either through library e-reserve or via Comixology Unlimited, a service with a free one-month trial ($6 monthly after) that is significantly cheaper than the purchase price of the course texts. Assignments include weekly discussions; close readings; comic annotation; and an iterative conference-length research paper.

Updated: Aug 4, 2022