T&T Alumni Publications

Rouse, Lauren, and Mel Stanfill. 2026. “Quantifying Fandom: Identity, Romance, and Platform Preferences on Archive of Our Own.” New Media & Society 28 (9): 4631–52. https://doi.org/10.1177/14614448251367033.

Kennedy, Vee. 2026. “Bitzer Bytes Back: The Rhetorical Situation of Video Games.” In Proceedings of the 21st International Conference on the Foundations of Digital Games. Association for Computing Machinery. https://dl.acm.org/doi/10.1145/3815598.3815602.

Piercy, Adeline, and Pb Berge. 2026. “Min-Maxxing Relaxing: Playtime and Privilege in the Post-Pandemic.” Paper presented at Proceedings of DiGRA 2026. Proceedings of DiGRA 2026, June 16. https://doi.org/10.26503/dl.v2026i3.2856.

Kong, Yingzi, and Emily K. Johnson. 2026. “The Future of Language Learning Is Fun: Gaming Behaviors and Preferences of L2 Students.” The Journal of Applied Instructional Design 15 (2). https://doi.org/10.59668/2579.26742.

Rouse, Lauren. 2026. “Fan Disability Identities: 2022 Archive of Our Own Demographics Survey Results.” Transformative Works and Cultures 48 (June). https://doi.org/10.3983/twc.2026.2967.

Baker, Carissa. 2026. “Maintaining Brand Identity and Heritage in the Corporate Environment: The Case of Knott’s Berry Farm’s Boysenberry Festival.” Event Management 30 (2): 259–76. https://doi.org/10.3727/152599525X17458176767819.

Enwerem, Reliance Chekwubechukwu, and Precious Chijindu Amaefule. 2026. “Rethinking Embodiment: Algorithmic Activisms and Critical Embodiment Pedagogy for Equitable AI Design.” In The Proceedings of the Computers and Writing Conference, 2025, edited by Christopher D. M. Andrews, Elena Kalodner-Martin, Nicole O’Connell, Hua Wang, Lydia Wilkes, and Charles Woods. The WAC Clearinghouse. https://doi.org/10.37514/PCW-B.2026.2883.2.06.

Moreshead, Abigail, and Anastasia Salter. 2025. “The Artificial Author Is Half-Constructed: Historicizing Generative AI Text.” Book 2.0 15 (1–2): 9–22. https://doi.org/10.1386/btwo_00116_1.

Wood, Shane A., Nikolas Gardiakos, Matthew Bryan, et al. 2025. “Sustaining Collective Actions: Program Assessment During Transitional Moments.” Composition Forum 56. https://compositionforum.com/issue/56/profile-sustaining-collective-actions/.

Stephens, Sonia H., and Amanda Altamirano. 2025. “Connecting the User-Centered Design Process to Broader Outcomes in a Risk Communication Project.” Communication Design Quarterly 13 (3): 27–34. https://doi.org/10.1145/3772174.3772178.

Buckley, Emilie, and Carol Stinnett. 2025. “Admiration to Alienation: Assessing Fan Response to Celebrity Weight Loss Using Representation Theory.” In Beyond Fandom: The Dark Side of Social Media Discourse, edited by Natalie Le Clue. Emerald Publishing Limited. https://doi.org/10.1108/978-1-83608-482-220251011.

Kong, Yingzi, and Emily K. Johnson. 2025. “Virtu-ELLE Vocabulary: Evaluating Three Second Language Acquisition VR Games.” Immersive Learning Research - Academic, June 14, 209–18. https://doi.org/10.56198/tw4hct56.

Cross, Bonnie. 2025. “Playing with Memory: Neurogames as a Means of Preserving Selfhood in Alzheimer’s Disease.” Screen Bodies. Screen Bodies 10 (1): 91–106. https://doi.org/10.3167/screen.2025.100108.

Baker, Carissa. 2025. “The Future of Hospitality Is Storytelling: Conceptualising the Visitor’s Journey.” Research in Hospitality Management 15 (1): 54–57.

Berge, PB. 2025. “Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.Io.” Proceedings of the 20th International Conference on the Foundations of Digital Games (New York, NY, USA), FDG ’25, May 9, 1–12. https://doi.org/10.1145/3723498.3723739.

Cox, Daniel, John Murray, and Anastasia Salter. 2025. “Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools.” Proceedings of the 20th International Conference on the Foundations of Digital Games (New York, NY, USA), FDG ’25, May 9, 1–8. https://doi.org/10.1145/3723498.3723817.

Jones, Corinne. 2025. “‘Anyone Who’s Watching Can See That You’re Watching, Too’: A Case Study of Prosumption and Visibility Labours on Instagram Live.” Surveillance & Society 23 (1): 70–85. https://doi.org/10.24908/ss.v23i1.16784.

Kennedy Vee. 2025. “Postcolonial Pokémon : The Social Responsibility of Indigenous Representation as told by Online Discourse and Game Reviews of Pokémon Legends : Arceus.” Replaying Japan 7 (March): 11–17.

Jones, Corinne. 2025. “The ‘Unsung Heroes’ of the ‘Infocalypse’: Company Representations of Commercial Content Moderators.” Television & New Media 26 (3): 300–317. https://doi.org/10.1177/15274764241266253.

Matteson, David, Keri Watson & Gisela Carbonell (2025) Curating for Peace and Justice in Times of Crisis, Art Education, 78:1, 47-53. https://doi.org/10.1080/00043125.2024.2428133