• Assoc. Professor, Interim Asst. Dir. of Games & Interactive Media

Education

  • Ph.D. in Folklore from Indiana University (2002)
  • B.A. in Sociocultural Anthropology from University of California, Berkeley (1996)

Selected Publications

Books

  • Underberg-Goode, Natalie M. The Evolution of Video Games. Dubuque, IA: Great River Learning (forthcoming 2018).
  • Underberg, Natalie M. and Zorn, Elayne (2013). Digital Ethnography: Anthropology, Narrative, and New Media. Austin: University of Texas Press.

Edited Collections

  • Underberg-Goode, Natalie M. (Ed.) (2016) Special issue of Visual Ethnography on Exploring Digital Ethnography through Embodied Perspective, Role-Playing, and Community Participation and Design.  Visual Ethnography v5(2).

Articles/Essays

  • Underberg-Goode, Natalie and Smith, Peter. (2018) Proceso de Lana: Playing Andean Culture through Board Games. Catalan Journal of Communication & Cultural Studies 10(2): 161-176.
  • Underberg-Goode, Natalie M.  (2017) Digital Storytelling for Heritage across Media. Collections:  A Journal for Museum and Archives Professionals 13(2), 103-114.
  • Underberg-Goode, Natalie M. (2016).   Photo essay:  Archaeology and Cultural Tourism on the North Coast of Peru:  Images from a Region in Transition.  Visual Ethnography 5(2):  157-159.
  • Underberg-Goode, Natalie M., and Carolyn Hopp  (2016).  Investigating Cultural Learning in Digital Environments through PeruDigital.  Visual Ethnography 5(2): 19-34.
  • Underberg-Goode, Natalie M. and Jo Anne Adams. (2014) Multidisciplinary Exploration of Peruvian Culture through Visual Design and Website Development. Media Education Research Journal 5(1), 60-72.

  • Underberg-Goode, Natalie M. (2014). Cultural Heritage Tourism on Peru’s North Coast.  Worldwide Hospitality and Tourism Themes v6 (3):  pp. 200-214.

  • Underberg, Natalie M. and Zorn, Elayne (2013).  Exploring Peruvian Culture Through Multimedia Ethnography.  Visual Anthropology v26 (1):  1-17.

  • Underberg, Natalie M. (2010).  Negotiating Puerto Rican Identity in Central Florida and Online.  CENTRO:  The Journal of the Puerto Rican Studies Association XXII(1):  117-127.

  • Underberg, Natalie M.  (2008). The Turkey Maiden Educational Computer Game.  Folklore 119, 201-217. 

  • McDaniel, Rudy and Underberg, Natalie M. (2007) . Exembellishment: Using the eXtensible Markup Language as a Tool for Storytelling Research. International Digital Media Arts Journal 4(2), 56-69.

  • Underberg, Natalie M. and Congdon, Kristin. (2007). Folkvine.org: Ethnographic Storytelling in Folk Art Web Design. Visual Anthropology Review 23(2), 151-161.

  • Congdon, Kristin and Underberg, Natalie M. (2006).  Religious Inspiration in Ruby C. Williams’ Creative Practices:  Presentation and Teaching Approaches in Folkvine.org.  Journal of Cultural Research in Art Education 24, 93-103.

  • Underberg, Natalie M. (2006). Virtual and Reciprocal Ethnography on the Internet: The East Mims Oral History Project Web Site. Journal of American Folklore 119(473), 301-311.

Book Sections/Chapters

  • Underberg-Goode, Natalie M. (2016)  Integrating Key Cultural Ideas into Digital Media Projects:  Two Classroom-Based Case Studies.  In Belinha DeAbreu et al. (Eds.), The International Handbook of Media Literacy (pp. 260-273).  London:  Routledge.
  • Underberg-Goode, Natalie M. (2016) Conveying Peruvian Intangible Heritage through Digital Environments.  In P. Davis and M. Stefano (Eds.), The Routledge Companion to Intangible Cultural Heritage.  London:  Routledge.

  • Underberg-Goode, Natalie M. (2016) Digital Ethnography.  In H. Friese et al. (Eds.), Handbuch Soziale Praktiken und Digitale Alltagswelten.  Berlin:  Springer.

  • Underberg-Goode, Natalie M.  (2015)  PeruDigital: Ethnographic Storytelling through Iterative Design.  In A. Gubrium, K. Harper, and M. Otanez (Eds.), Participatory Visual and Digital Methods in Action (pp. 213-226).  Walnut Creek, CA:  Left Coast Press.

  • Underberg, Natalie M.  (2012)  Between Fact and Fiction in Cultural Heritage.  In Erik Champion (Ed.), Game Mod Theory and Practice  (pp. 51-66).  ETC (Carnegie Mellon).

  • Congdon, Kristin, Underberg, Natalie M. and VanWagenen, Sterling (2004).  Linking Generations Through Film and Foodways.  In Angela LaPorte (Ed.), Community Connections:  Intergenerational Links in Art Education (pp. 93-103).  Reston, VA:  National Art Education Association.

Conference Papers/Presentations

  • Underberg-Goode, Natalie. Participatory Research and Design in the Portal to Peru. American Folklore Society, October 2018, Buffalo, NY.
  • Underberg-Goode, Natalie, and Roney, Lisa. (2018) Curating Digital Stories for a Literary Magazine: Theoretical and Pedagogical Approaches. In Proceedings of International DST Conference: Current Trends in Digital Storytelling: Research & Practices. Zakynthos, Greece: DST.
  • Hawthorne, Timothy, Underberg-Goode, Natalie M., & Emily Johnson. “Participatory Research and Design Network.”  HASTAC (Humanities, Arts, Science, and Technology Alliance and Collaboratory), November 2017, Orlando, FL (national).  
  • Smith, Peter, & Natalie Underberg-Goode.  “Role-Playing Reciprocity,” DiGRA (Digital Games Research Association), July 2017, Melbourne, Australia.
  • Underberg-Goode, Natalie M.  “Digital Heritage.” Connecting to Heritage Studies in the U.S. convention (co-sponsored by the U.S. chapter of the Association of Critical Heritage Studies), June 2017, Jonesboro, AR.  
  • Underberg-Goode, Natalie M., & Peter Smith.  “Arpilleras and Ayni.”  CAA (Computer Applications in Archaeology), March 2017, Atlanta, GA.
  • Underberg-Goode, Natalie M. (2016).  Perspective and Role-Taking in Multimedia and Multisensory Ethnography, American Anthropological Association convention, November 2016, Minneapolis, MN.
  • Underberg-Goode, Natalie M., Jody Norman (chair), Ross Brand, and Eric Griffiths (2016). Panel:  Preparation, Preservation, and Presentation:  Archives and Folklife Collections.  American Folklore Society convention, October 2016, Miami, FL.
  • Underberg-Goode, Natalie M.  PeruDigital:  Iterative Design in Cultural Heritage.  American Anthropological Association Conference, December 2014, Washington, D.C.

  • Underberg-Goode, Natalie M.  Ethnographic Storytelling and New Media, Society for Applied Anthropology Conference, March 2014, Albuquerque, NM.

  • Kim, Si-Jung and Underberg, Natalie M. PeruDigital: Cultural Storytelling through Digital Ethnography, HCI, and Digital Media, HCI (Human-Computer Interaction) International, July 2011, Orlando, FL.

  • Underberg, Natalie, Jo Anne Adams, Elayne Zorn, and Norma A. Ledesma.  Multidisciplinary Exploration of Peruvian Culture through Visual Design and Website Development, Society for Amazonian and Andean Studies, November 2010, Gainesville, FL.

  • Saverino, Joan, Bert Lyons, Nicole Saylor, and Natalie M. Underberg.  Digital Experiments, Hypermedia, and Community Participation, American Folklore Society, October 2010, Nashville, TN.        

  • Underberg, Natalie M. and Elayne Zorn.  PeruVine/PeruDigital:  Multisensory Immersion in Digital Spaces.  American Anthropological Association, December 2009, Philadelphia, PA.

  • Underberg, Natalie M. and Elayne Zorn.  PeruVine/PeruDigital:  Collaborative Interpretation in Digital Environments, American Anthropological Association, December 2008, San Francisco, CA.

  • Underberg, Natalie M.  Lilly Carrasquillo:  Negotiating Puerto Rican Identity in Central Florida and Online, Puerto Rican Studies Association, October 2008, San Juan, PR.

  • McDaniell, Rudy, Stephen Fiore, Natalie M. Underberg, Karla Kitalong, J. Michael Moshell.  Designing Usable Games for the Humanities:  Five Research Dimensions.  Digital Humanities Conference, June 2008, Oulu, Finland.

  • Tripp, Mary, Rudy McDaniel, and Natalie M. Underberg.  The Digital Humanities Exchange as Networked Digital Archive, Conference of the Association for Teachers of Technical Writing, March 2008, San Francisco, CA.

  • Underberg, Natalie M. and Elayne Zorn.  From the Coast to the Andes to Cyberspace:  The PeruVine/PeruDigital Project,  Southeast Conference on Amazonian and Andean Studies, March 2008, Boca Raton, FL.

  • Underberg, Natalie M.  Playing Public Sector Folklorists Online, American Folklore Society convention, October 2007, Quebec, Canada.

  • Underberg, Natalie M.  The Turkey Maiden Educational Computer Game, Society for Applied Anthropology, March 2007, Tampa, FL.

  • Underberg, Natalie M.  Cinderella as Computer Game:  Folklore Meets Digital Media in the Classroom, American Folklore Society convention, March 2006, Milwaukee, WI.

  • Underberg, Natalie M. Ethnographic Storytelling on the Internet:  Folkvine.org and the East Mims Oral History Project Web Site, Bilan du Film Ethnographique  seminar, March 2006, Paris, France.