Emily Kuzneski Johnson

Emily Kuzneski Johnson


Emily K. Johnson, Ph.D. conducts research focusing on technical communication, UX, user-centered design, educational technology, learning games, playful/gameful learning, simulations and learning, self-regulated learning, learner motivation, and self-efficacy. She designs and researches educational games in VR, AR, mobile, PC/Mac, and nontraditional platforms. Emily earned her Ph.D. in Texts and Technology from the University of Central Florida in 2015 after teaching middle school Language Arts for eight years. She earned her M.A. in Reading Education from the University of South Florida in Tampa, FL and her BA in English from Dickinson College in Carlisle, PA.

Research Interests

  • technical communication
  • UX, human-centered design
  • educational technology
  • learning games
  • playful/gameful learning
  • self-regulated learning
  • embodied cognition
  • VR, MR, AR, XR, etc.
  • computer assisted language learning 

Recent Research Activities

Selected Publications



  • Johnson, E.K. (2022). The Aural-Visual Rhetoric in Video Game Tutorials. Technical Communication Quarterly, 1-11. https://doi.org/10.1080/10572252.2021.2021452

  • Johnson, Emily K., and Anastasia Salter. “Embracing Discord? The rhetorical consequences of gaming platforms as classrooms.” Computers and Composition 65 (2022): https://doi.org/10.1016/j.compcom.2022.102729.
  • Johnson, E.K., Giroux, A.L., Merritt, D., Vitanova, G., Sousa, S. (2020). Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner. Journal of Universal Computer Science, 26(8), 880-903.

Book Sections/Chapters

Conference Papers/Presentations

  • Johnson, E.K. (2023). “It’s all the same words, but It’s not”: ChatGPT as TPC Assistant. Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.

  • Johnson, E.K. (2023). Supporting Self-Regulated Learning in a User-Centered Design Course. In Proceedings of the 41st ACM International Conference on Design of Communication. https://doi.org/10.1145/3615335.3623043
  • Johnson, E.K. and Vitanova, G. (2023). “You have to play your homework!”: An analysis of student reflections on an educational computer game” Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.
  • Johnson, E.K. (2021). Just @Me: Digitally-Mediated Team Communication in a Pandemic. In 39th ACM International Conference on Design of Communication (SIGDOC ’21). Association for Computing Machinery, New York, NY: 315-318. DOI:https://doi.org/10.1145/3472714.3473658


  • Honorable Mention: Chuck D. Dziuban Award for Excellence in Online Teaching, University of Central Florida, 2023. One winner and one honorable mention selected university-wide. 2023
  • Champion of Undergraduate Research: Rising Star Faculty Award, University of Central Florida, 2023. One of two honorees university-wide.
  • International Research and Studies Program, US Department of Education. Exploring Language Learning with Educational Computer and VR Games. $295,582. Role: PI.


No courses found for Fall 2024.

No courses found for Summer 2024.

Course Number Course Title Mode Date and Time Syllabus
20399 ENG5009 Methods Bibleo & Research Web-Based (W) Unavailable

Online, WWW 

The goal of this fully online (W) course is to learn about research problems and strategies relative to the larger fields of English and the digital humanities. Assignments provide students with practical experience in collecting research materials, weighing evidence, reaching conclusions, and constructing scholarly arguments. This section of the course is encouraged for students in the technical communication MA track but includes readings and assignments as the traditional LCT/TC combined section (and satisfies the same requirement). The course has a significant workload and will be challenging.  

19425 ENG6813 Interdisciplinary Teaching Web-Based (W) Unavailable
No Description Available

Updated: Nov 15, 2023