Emily Kuzneski Johnson

Emily Kuzneski Johnson

  • Assistant Professor of English, Core Faculty, Texts and Technology Ph.D. Program
  • Email: ekj@ucf.edu
  • Office Hours: Mondays: 10am-1pm (Virtual) and by appointment
  • Campus Location: TCH256G
  • View personal website

Biography

Emily K. Johnson, Ph.D. is an Assistant Professor in the Department of English (Technical Communication and Digital Humanities), graduate faculty in the Technical Communication MA program, and core faculty in the Texts and Technology Ph.D. program. She is co-author of Playful Pedagogy in the Pandemic: Pivoting to Games-Based Learning (with Anastasia Salter, Routledge 2022). Johnson is currently Principal Investigator of a project funded by the U.S. Department of Education investigating the efficacy of five of her co-designed video games (computer and virtual reality) for language learning. Her work has been published in Communication Design Quarterly, Technical Communication Quarterly, Computers and Composition, Computers and Education, and the Journal for Universal Computer Science.

Research Interests

  • digital humanities 
  • technical communication
  • UX, UCD, human-centered design
  • critical making
  • educational technology
  • learning games
  • playful/gameful learning
  • self-regulated learning
  • embodied cognition
  • VR, MR, AR, XR, etc.
  • computer assisted language learning 

Recent Research Activities


Selected Publications

Books

Articles/Essays

  • Johnson, Emily K. Teaching Liberatory Design.” Communication Design Quarterly Special Issue on UX Pedagogy, vol. 12, no. 3, 2024, pp. 59-70. DOI: 10.1145/3658422.3658427.
  • Johnson, E.K. (2022). The Aural-Visual Rhetoric in Video Game Tutorials. Technical Communication Quarterly, 1-11. https://doi.org/10.1080/10572252.2021.2021452

  • Johnson, Emily K., and Anastasia Salter. “Embracing Discord? The rhetorical consequences of gaming platforms as classrooms.” Computers and Composition 65 (2022): https://doi.org/10.1016/j.compcom.2022.102729.
  • Johnson, E.K., Giroux, A.L., Merritt, D., Vitanova, G., Sousa, S. (2020). Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner. Journal of Universal Computer Science, 26(8), 880-903.

Book Sections/Chapters

Conference Papers/Presentations

  • Kong, Yingzi*, and Emily K. Johnson. “Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing.” 10th International Conference of the Immersive Learning Research Network (iLRN), 2024, https://doi.org/10.56198/U6C0WIZ5O.

    *student co-author
  • Johnson, E.K. (2023). “It’s all the same words, but It’s not”: ChatGPT as TPC Assistant. Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.

  • Johnson, E.K. (2023). Supporting Self-Regulated Learning in a User-Centered Design Course. In Proceedings of the 41st ACM International Conference on Design of Communication. https://doi.org/10.1145/3615335.3623043
  • Johnson, E.K. and Vitanova, G. (2023). “You have to play your homework!”: An analysis of student reflections on an educational computer game” Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.
  • Johnson, E.K. (2021). Just @Me: Digitally-Mediated Team Communication in a Pandemic. In 39th ACM International Conference on Design of Communication (SIGDOC ’21). Association for Computing Machinery, New York, NY: 315-318. DOI:https://doi.org/10.1145/3472714.3473658

Awards

  • College of Arts and Humanities Research Excellence Award. University of Central Florida, 2025.
  • Research Incentive Award. University of Central Florida, 2024.
  • Honorable Mention: Chuck D. Dziuban Award for Excellence in Online Teaching, University of Central Florida, 2023. One winner and one honorable mention selected university-wide. 2023
  • Champion of Undergraduate Research: Rising Star Faculty Award, University of Central Florida, 2023. One of two honorees university-wide.
  • International Research and Studies Program, US Department of Education. Exploring Language Learning with Educational Computer and VR Games. $295,582. Role: PI.

Courses

No courses found for Fall 2025.

No courses found for Summer 2025.

Course Number Course Title Mode Date and Time Syllabus
18983 ENC4265 Writing for Computer Industry Web-Based (W) 12:00 AM - 12:00 AM Unavailable
Prerequisites: ENC 1102 with a 'C' (2.0) or higher.<br><br>This High-Impact Practice (HIP) Integrative-Learning Experience (IE), High Quality Online course is an introduction to designing and creating different types of genres online, with an emphasis on developing a professional digital portfolio. In addition to learning some of the specialized language of the software industry, students will study and compose tutorials, procedures, reference guides, and gain experience with AI tools. Students will practice designing clear, concise, task-oriented instructions in different genres and using various media—valuable skills for any career. Because this course builds upon and extends basic technical communication concepts, it is recommended (but not required) students take this course as a follow up to ENC 3241.
19214 ENG6819 Critical Making for Humanist Web-Based (W) 12:00 AM - 12:00 AM Unavailable
No Description Available
21700 ENG6947 Intrn in Texts & Technology In Person (P) 12:00 AM - 12:00 AM Unavailable
No Description Available

Updated: Jan 30, 2025