Mel Stanfill

Stanfill, Mel. 2025. “Against ‘Toxic Fandom’: Fans, Harassment, and the Culture Wars.” In Participatory Culture Wars: Controversy, Conflict and Complicity in Fandom, edited by Simone Driessen, Bethan Jones and Benjamin Litherland. Iowa City: University of Iowa Press.

Sullivan, Anne, Mel Stanfill, Anastasia Salter, and Noah Wardrip-Fruin. 2025. “Form and Function: Toward a Better Understanding of Design-Based Games.” In Proceedings of the 20th International Conference on the Foundations of Digital Games, 1–16. FDG ’25. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3723498.3723814

Stanfill, Mel. 2025. “The Fan Fiction Gold Rush 2.0: After/AI.” In Routledge Companion to Media Fandom, edited by Melissa A. Click and Suzanne Scott. Second edition. New York; London: Routledge.  



T&T Alumni Publications

Matteson, David, Keri Watson & Gisela Carbonell (2025) Curating for Peace and Justice in Times of Crisis, Art Education, 78:1, 47-53. https://doi.org/10.1080/00043125.2024.2428133  

Forthcoming Lundblade, Kirk. In Press. “What Video Games Have Taught Us: Two Decades of Gaming and Learning.” In Historiographies of Game Studies: What It Has Been, What It Could Be, edited by Alisha Karabinus, Carly A Kocurek, Cody Mejur, and Emma Vossen.

Kretzschmar, Mark, and Mel Stanfill. 2024. “The Politics of Credit in Remix of Japanese Popular Culture: Between ‘an 80’s Japanese Disco Floor’ and ‘This Remix Is Worthy of the Actual Game.’” International Journal of Cultural Studies 27 (5): 639–57. https://doi.org/10.1177/13678779231220399.


Mel Stanfill

Kretzschmar, Mark, and Mel Stanfill. 2024. “The Politics of Credit in Remix of Japanese Popular Culture: Between ‘an 80’s Japanese Disco Floor’ and ‘This Remix Is Worthy of the Actual Game.’” International Journal of Cultural Studies 27 (5): 639–57. https://doi.org/10.1177/13678779231220399


Stanfill, Mel. 2024. “The Platformization of Fandom and Its Discontents: Understanding Platform Harms Through the Archive of Our Own.” International Journal of Communication 18: 4209-4226. https://ijoc.org/index.php/ijoc/article/view/23193/4777  


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Stanfill, Mel. 2024. Fandom Is Ugly: Networked Harassment in Participatory Culture. NYU Press.

Kies, Bridget, and Mel Stanfill. 2024. “From Algorithms to Attribution: Teaching AI and Copyright in Media Studies.” Teaching Media 9 (2). https://doi.org/10.3998/jcms.18261332.0063.802.


T&T Alumni Publications

Stephens, S. H., and Altamirano, A. 2024. "Envisioning User Agency During Development of a Website for Natural Hazard Communication." Journal of Business and Technical Communication38 (4), 345–70. https://doi.org/10.1177/10506519241258456

Baker, Carissa. 2024. “Three-Dimensional Fear: The Presence of Narrative in Theme Park Halloween Festivals.” Event Management 28 (4): 631–47. https://doi.org/10.3727/152599524X17077053867665.


Mel Stanfill

Antoine, Anshare and Mel Stanfill. 2024. “‘I really need Miss Rona to start tap dancing around in them lungs’: Black Twitter’s Political Humor in COVID-19 Times.” Rolling: Blackness and Mediated Comedy, edited by Alfred L. Martin. Bloomington: Indiana University Press.


T&T Alumni Publications

Kocik, David, P. S. Berge, Camille Butera, Celeste Oon, and Michael Senters. 2024. “‘Imagine a Place:’ Power and Intimacy in Fandoms on Discord.” Transformative Works and Cultures 42 (March). https://doi.org/10.3983/twc.2024.2497.


Mel Stanfill

Rouse, Lauren, Megan Condis, and Mel Stanfill. 2024. “Making Fandom Great Again: Silencing Discussions of Racism in Reactionary and Transformative Fandoms.” Popular Communication 22 (2): 67–79. https://doi.org/10.1080/15405702.2024.2336254



T&T Alumni Publications

Moreshead, Abigail, and Anastasia Salter. 2023. “Stand with the Banned: Credibility Bias and the Fetishization of the ‘Classic’ Banned Books on Etsy.” First Monday, December. https://doi.org/10.5210/fm.v28i12.13284.

Berge, PS. 2023. “The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons.” Games and Culture, October, 15554120231204145. https://doi.org/10.1177/15554120231204145.

Altamirano, A. (2023). Software Company Workplace Bias: Presence and Impact on Technical Communication. Proceedings of the 41st ACM International Conference on Design of Communication, 261–262. https://doi.org/10.1145/3615335.3623046

Bryan, Matthew D. (2023) “Centering Software: Drawing on UX Research to Develop Methods of Collaborative Inquiry into Software Rhetorics within Writing Centers.” SIGDOC ’23: Proceedings of the 41st ACM International Conference on the Design of Communication. dl.acm.org/doi/10.1145/3615335.3623006.

Loesel, Kathryn. 2023. “The Hierarchy of Power is Changing: James Gunn and the Rebirth of DC Studios.” Fan Studies Network North America Conference, Online, October 11 – October 15.