T&T Alumni Publications

Forthcoming Lundblade, Kirk. In Press. “What Video Games Have Taught Us: Two Decades of Gaming and Learning.” In Historiographies of Game Studies: What It Has Been, What It Could Be, edited by Alisha Karabinus, Carly A Kocurek, Cody Mejur, and Emma Vossen.

Kretzschmar, Mark, and Mel Stanfill. 2024. “The Politics of Credit in Remix of Japanese Popular Culture: Between ‘an 80’s Japanese Disco Floor’ and ‘This Remix Is Worthy of the Actual Game.’” International Journal of Cultural Studies 27 (5): 639–57. https://doi.org/10.1177/13678779231220399.


Mel Stanfill

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Stanfill, Mel. 2024. Fandom Is Ugly: Networked Harassment in Participatory Culture. NYU Press.

Kies, Bridget, and Mel Stanfill. 2024. “From Algorithms to Attribution: Teaching AI and Copyright in Media Studies.” Teaching Media 9 (2). https://doi.org/10.3998/jcms.18261332.0063.802.


T&T Alumni Publications

Stephens, S. H., and Altamirano, A. 2024. "Envisioning User Agency During Development of a Website for Natural Hazard Communication." Journal of Business and Technical Communication38 (4), 345–70. https://doi.org/10.1177/10506519241258456

Baker, Carissa. 2024. “Three-Dimensional Fear: The Presence of Narrative in Theme Park Halloween Festivals.” Event Management 28 (4): 631–47. https://doi.org/10.3727/152599524X17077053867665.


Mel Stanfill

Antoine, Anshare and Mel Stanfill. 2024. “‘I really need Miss Rona to start tap dancing around in them lungs’: Black Twitter’s Political Humor in COVID-19 Times.” Rolling: Blackness and Mediated Comedy, edited by Alfred L. Martin. Bloomington: Indiana University Press.


T&T Alumni Publications

Kocik, David, P. S. Berge, Camille Butera, Celeste Oon, and Michael Senters. 2024. “‘Imagine a Place:’ Power and Intimacy in Fandoms on Discord.” Transformative Works and Cultures 42 (March). https://doi.org/10.3983/twc.2024.2497.

Moreshead, Abigail, and Anastasia Salter. 2023. “Stand with the Banned: Credibility Bias and the Fetishization of the ‘Classic’ Banned Books on Etsy.” First Monday, December. https://doi.org/10.5210/fm.v28i12.13284.

Berge, PS. 2023. “The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons.” Games and Culture, October, 15554120231204145. https://doi.org/10.1177/15554120231204145.

Altamirano, A. (2023). Software Company Workplace Bias: Presence and Impact on Technical Communication. Proceedings of the 41st ACM International Conference on Design of Communication, 261–262. https://doi.org/10.1145/3615335.3623046

Bryan, Matthew D. (2023) “Centering Software: Drawing on UX Research to Develop Methods of Collaborative Inquiry into Software Rhetorics within Writing Centers.” SIGDOC ’23: Proceedings of the 41st ACM International Conference on the Design of Communication. dl.acm.org/doi/10.1145/3615335.3623006.

Loesel, Kathryn. 2023. “The Hierarchy of Power is Changing: James Gunn and the Rebirth of DC Studios.” Fan Studies Network North America Conference, Online, October 11 – October 15.

Lundblade, Kirk. 2023. “Sorting Things Out: Critically Assessing the Impact of Reddit’s Post Sorting Algorithms on Qualitative Analysis Methods.” In The 41st ACM International Conference on Design of Communication, 7. Orlando, FL: ACM. https://doi.org/10.1145/3615335.3623021.

Altamirano, Amanda. 2023. “Software Company Workplace Bias: Presence and Impact on Technical Communication.” In Proceedings of the 41st ACM International Conference on Design of Communication, 261–62. SIGDOC ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3615335.3623046.

Jones, Corinne. 2023. “Representations and Privacy: Methodological Questions for Social Media Data.” In Proceedings of the 41st ACM International Conference on Design of Communication, 96–102. SIGDOC ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3615335.3623017.

Lundblade, Kirk Matthew. 2023. “Sorting Things Out: Critically Assessing the Impact of Reddit’s Post Sorting Algorithms on Qualitative Analysis Methods.” In Proceedings of the 41st ACM International Conference on Design of Communication, 112–18. SIGDOC ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3615335.3623021.

Sutton, Francine N. 2023. “A Mixed Methods Approach to Designing a mHealth Application Wireframe Framework for Older Adults.” In Proceedings of the 41st ACM International Conference on Design of Communication, 177–80. SIGDOC ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3615335.3623031.

Havard, Cody T., Carissa Baker, Daniel L. Wann, and Frederick G. Grieve. 2023. “Welcome to the Magic: Exploring Identification, Behavior, Socialization, and Rivalry among Fans of Disney’s Theme Parks.” Transformative Works and Cultures 40 (September). https://doi.org/10.3983/twc.2023.2195.

Jones, Corinne. 2023. “How to Train Your Algorithm: The Struggle for Public Control over Private Audience Commodities on Tiktok.” Media, Culture & Society 45 (6): 1192–1209. https://doi.org/10.1177/01634437231159555.